Until now, our data and our functions have lived in separate worlds. But in the real world, things have both PROPERTIES (data) and ACTIONS (functions). In Level 21, we introduce **CLASSES**. At **FLORA WORLD CODING**, we think of a Class as a "blueprint." If you want to create a garden full of thousands of different flowers, you don't write code for each one. You create a "Flower" blueprint (Class) and then sprout as many individual "Flowers" (Objects) as you need.
Technically, a Class is a way to bundle data and functionality together. We use the CLASS keyword followed by a name. Inside, we use a special function called __INIT__ to set up the initial properties of our object. We also use the SELF keyword, which is a reference to the specific object we are currently working on. This allows Python to keep track of which "Flower" is currently blooming or being watered within a massive list of objects.
Why is Object-Oriented Programming (OOP) the gold standard for ADSENSE-ready content? Because it is how almost all professional software is built today. From the characters in a video game to the windows in your web browser, everything is an "Object." Mastering classes shows that you understand how to organize complex systems into manageable, reusable parts. This is the skill that separates junior coders from senior software architects.
COLOR = "YELLOW").BLOOM()).CREATE A CLASS CALLED CAR WITH ATTRIBUTES FOR BRAND AND COLOR. THEN, CREATE TWO DIFFERENT OBJECTS (CARS) FROM THAT BLUEPRINT AND PRINT THEIR UNIQUE DETAILS. CAN YOU CHANGE THE COLOR OF JUST ONE CAR WITHOUT AFFECTING THE OTHER?